Item changes – Part I

NUMBERS ARE ROUGH ESTIMATES !
NEW items are listed at the end of the post.

BASIC ITEMS – Supplies :

+ Blight Stones : NO CHANGE.
+ Bottle : NO CHANGE.

+ Dust of Revelation : REWORKED.
Now reveals wards of sight, invisible gadgets and heroes in target ground location. It also exposes illusions (causes them to shine bright). Immobile targets are revealed for X seconds. The dust falls if the targets moves more than a certain amount of units. Thus, it would require CC follow up if it’s being used to reveal heroes. Cost decreased to 140 gold. Current effect duration is absurdly long and the radius makes it too easy to use against heroes. New mechanics would reward timing and targeting skills. Clearvision mechanic has been transfered to Watch Balloon (NEW).

+ Flying Courier : NO CHANGE.
+ Health Potion : NO CHANGE.
+ Homecoming Stone : NO CHANGE.
+ Mana Battery : NO CHANGE.
+ Mana Potion : NO CHANGE.

+ Merrick’s Bounty : REMOVED.
Merrick’s Bounty hardly rewards skillful plays from supports. You can sit at the tower, not doing anything, and still stack lots of gold. That’s wrong conceptually. Besides, GPM has been increased anyway.

+ Rejuvenation Potion : NO CHANGE.
+ Veiled Rot : NO CHANGE.

+ Ward of Revelation : REMOVED.
Revelation wards are too strong for their cost and hardly create interesting play patterns. You destroy my ward and I destroy yours loops do get boring after a while. Replaced by Dust & Watch Balloon (NEW).

+ Ward of Sight : NO CHANGE.


BASIC ITEMS – Accessories :

+ Apprentice’s Robe : NO CHANGE.
Builds into (3) > Arcana > Lightbrand > Steamboots
+ Blessed Orb : NO CHANGE.
Builds into (4) > Frostwolf’s Skull > Geometer’s Bane > Grimoire of Power > The Negator (NEW)
+ Bolstering Armband : NO CHANGE.
Builds into (5) > Barbed Armor > Brutalizer > Icebrand > Puzzlebox > Steamboots
+ Crushing Claws : NO CHANGE.
Builds into (3) > Blood Chalice > Fortified Bracer > Soultrap
+ Duck Boots : NO CHANGE.
Builds into (2) > Iron Shield > Soulscream Ring
+ Fleetfeet : NO CHANGE.
Builds into (3) > Assassin’s Shroud > Firebrand > Steamboots
+ Luminous Prism : NO CHANGE.
Builds into (4) > Kuldra’s Sheepstick > Puzzlebox > Sand Scepter > Stormspirit
+ Mark of the Novice : NO CHANGE.
Builds into (3) > Amulet of Exile > Blood Chalice > Jade Spire
+ Mighty Blade : NO CHANGE.
Builds into (3) > Bloodborne Maul > Icebrand > Shrunken Head
+ Minor Totem : NO CHANGE.
Builds into (3) > Power Supply > Refreshing Ornament > Shield of the Five
+ Major Totem : NO CHANGE.
Builds into (4) > Barrier Idol > Energizer > Spell Sunder > Void Talisman
+ Neophyte’s Book : NO CHANGE.
Builds into (3) > Codex > Lightbrand > Tablet of Command
+ Pretender’s Crown : NO CHANGE.
Builds into (4) > Amulet of Exile > Fortified Bracer > Soulscream Ring > Warpriest Torc (NEW)
+ Quickblade : NO CHANGE.
Builds into (3) > Firebrand > Nullfire Blade > Swift Edge (NEW)


BASIC ITEMS – Weapons :

+ Broadsword : NO CHANGE.
Builds into (3) > Assassin’s Shroud > Ophidian Bones (NEW) > Runed Cleaver 
+ Guardian Ring : NO CHANGE.
Builds into (3) > Ring of the Teacher > Sol’s Bulwark > Tablet of Command
+ Helm of the Victim : NO CHANGE.
Builds into (3) > Helm of the Black Legion > Insanitarius > Whispering Helm
+ Iron Buckler : NO CHANGE.
Builds into (3) > Helm of the Black Legion > Iron Shield > Shield of the Five
+ Logger’s Hatchet : NO CHANGE.
+ Platemail : NO CHANGE.
Builds into (2) > Daemonic Breastplate > Ultor’s Heavy Plate
+ Punch Dagger : NO CHANGE.
Builds into (4) > Barbed Armor > Codex > Ghost Marchers > Riftshards
+ Ringmail : NO CHANGE.
Builds into (3) > Lex Talionis > Shield of the Five > Sol’s Bulwark
+ Steamstaff : NO CHANGE.
Builds into (4) > Arcana > Insanitarius > Assassin’s Shroud > Wingbow
+ Warhammer : NO CHANGE.
Builds into (3) > Savage Mace > Shieldbreaker > Shrunken Head


BASIC ITEMS – Relics :

+ Alacrity Band : NO CHANGE.
Builds into (3) > Alchemist’s Bones > Swift Edge (NEW) > Thunderclaw
+ Bound Eye : NO CHANGE.
+ Gloves of the Swift : NO CHANGE.
Builds into (4) > Elder Parasite > Insanitarius > Steamboots > Thunderclaw
+ Hungry Spirit : NO CHANGE.
Builds into (3) > Abyssal Skull > Elder Parasite > Whispering Helm
+ Marchers : NO CHANGE.
Builds into (5) > Ghost Marchers > Plated Greaves > Sorcery Boots > Steamboots > Striders
+ Mystic Vestments : NO CHANGE.
Builds into (2) > Nome’s Wisdom > Shaman’s Headdress

+ Portal Key : TWEAKED.
“Portal Keys tear asunder the already tenuous barriers between the dimensions of Newerth and enable one to instantly teleport a modest distance.” Modest distance my ass. 1200 range is huge. It should be reduced to facilitate counter-initiation. Also, a 15s cooldown is way too short. PK should not allow every hero in the game to teleport around that often. Such high mobility should be specific to certain heroes. It’s about time PK receives a nerf.

+ Scarab : NO CHANGE.
Builds into (5) > Arcana > Blood Chalice > Primal Orbs (NEW) > Ring of the Teacher > Soultrap
+ Snake Bracelet : NO CHANGE.
Builds into (2) > Ophidian Bones (NEW) > Wingbow
+ Trinket of Restoration : NO CHANGE.
Builds into (3) > Lex Talionis > Refreshing Ornament > Shaman’s Headdress


BASIC ITEMS – Legendary :

+ Acolyte’s Staff : NO CHANGE.
Builds into (3) > Harkon’s Blade > Jade Spire > Kuldra’s Sheepstick
+ Axe of the Malphai : NO CHANGE.
Builds into (3) > Behemoth’s Heart > Bloodborne Maul > Symbol of Rage
+ Beastheart : NO CHANGE.
Builds into (3) > Behemoth’s Heart > Helm of the Black Legion > Icon of the Goddess
+ Dancing Blade : NO CHANGE.
Builds into (3) > Genjuro > Spiked Bola > Wingbow
+ Glowstone : NO CHANGE.
Builds into (3) > Icon of the Goddess > Null Stone > Primal Orbs (NEW)
+ Lifetube : NO CHANGE.
Builds into (3) > Sacrificial Stone > Shaman’s Headdress > Sustainer
+ Manatube : NO CHANGE.
Builds into (3) > Nome’s Wisdom > Storm Spirit > Sustainer
+ Perpetual Cogwheel : NO CHANGE.
Builds into (2) > Kuldra’s Sheepstick > Spell Sunder
+ Pickled Brain : NO CHANGE.
Builds into (3) > Icon of the Goddess > Ring of Sorcery > Ultor’s Heavy Plate
+ Slayer : NO CHANGE.
Builds into (3) > Brutalizer > Doom Bringer > Savage Mace
+ Sword of the High : NO CHANGE.
Builds into (2) > Doom Bringer > Mock of Brilliance

+ Voltstone : REWORKED.
Costs 500 gold. Every 5 attacks, shocks the target, dealing slight damage over time and a mini-slow. No longer deals damage to nearby enemies. Makes it a good basic item in the laning phase for heroes who tend to be kited. No longer pushes a lane when you don’t want to because of the random lightnings. Builds into (3) > Arclight Crown > Nullfire Blade > Thunderclaw

+ Warpcleft : NO CHANGE.
Builds into (2) > Arclight Crown > Daemonic Breastplate


NEW ITEMS :

+ Featherstone : NEW.
Gives +15 MS. 200 gold. Allows buildups which do not necessarily involve Marchers to grant movespeed. Builds into (3) > Energizer > Storm Spirit > Striders

+ Spiked Knife : NEW.
Grants +10 damage and a 20% chance to deal a critical strike, multiplying damage by 1.5. Costs 950 gold. Builds into (3) > Riftshards > Spiked Bola > Swift Edge (NEW) 

+ Watch Balloon : NEW.
Spawns a Watch Balloon in an area which grants clearvision around it and reveals invisible units. Turns red when an enemy hero enters its detection range (shorter than Revelation Wards). The balloon is visible to enemies, has omni-walking and drifts away slowly (uses vector targeting for the direction). Uses charges, like wards. Visually, think of the Pokemon named Drifloon. This would be the main early game counter to heroes using tree-walking and invisibility. Also good against afk hidden in trees heroes (unhealthy play pattern promoting zero interaction between players). Invisibility users would be aware that they’re visible upon entering Balloon’s detection range if it’s not well positioned (they’d see it turning red).

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