Additionally applies a Silk debuff on targets leaving silk trails behind enemies.

  • The Silk debuff would strengthen her role of a counter to invisibility users in an innovative way, along with the other skills.


Reworked into Silk Threads. Arachna weaves silk threads in between trees / structures which give slight vision in the area. Upon crossing these, enemy heroes receive a tapering slow and the Silk debuff. Arachna’s spidery senses tingle (custom spider-looking ping on the mini-map) when she catches a prey. She receives bonus MS (scaling with levels) going towards the triggered silk trap. Also scales with number of silk traps.

  • Silk Threads would keep a defensive purpose (be aware of incoming ganks) yet help her find preys, playing on her huntress fantasy better.
  • Spider-focused designs which do not involve actual web trapping give me the sads.
  • Additional utility (anti-gang feature of the web) could also make her less one-dimensional and increase her strategical value.


Now gives a percent truestrike to Arachna and allies (reduced values compared to Arachna’s), allowing supposedly missed attacks to deal a % of their initial damage instead of the full damage. On-attack effects do not trigger from true strikes < 50%. Allies would only benefit from such a percentage at level 4.

  • This makes it possible to scale it with the ability’s level unlike retail’s iteration.


Reworked into Spider Sack. Throws a spider sack on target location which explodes, covering nearby enemies with so much silk that invisible units are revealed for a duration. Applies a strong physical slow (MS/AS) and the Silk debuff. A spiderling (identical mechanics) spawns at the location and attacks enemies with the Silk debuff. It can switch to another debuffed target if its original target dies prematurely.

  • Skillshot version of current spell, potentially reducing the frustration when it comes to play against Arachna.
  • Encourages Arachna to commit a bit to refresh Silk on her targets in order to use the Spider optimally.
  • Silk Thread > Spider Sack aimed at the silk trail could lead to interesting counterplay against invisibility users.

Item changes – Part II

NEW items are listed at the end of the post.

RECIPES – Initiation :

+ Alchemist’s Bones : NO CHANGE.
+ Amulet of Exile : NO CHANGE.
Builds into (3) > Grave Locket > Ring of Sorcery > Sand Scepter
+ Arcana : NO CHANGE.
Builds into (3) > Harkon’s Blade > Hellflower > Jade Spire
+ Blood Chalice : NO CHANGE.

+ Firebrand : REWORKED.
No longer grants bonus MS passively. Grants the Fired Up! buff instead which grants slow resistance and additional AS when hit by a slow. Reduces the overall passive MS heroes can reach with items. Builds into (4) > Dawnbringer > Geometer’s Bane > Frostburn > Searing Light

+ Fortified Bracer : NO CHANGE.
Builds into (2) > Astrolabe > Ranger’s Claw (NEW)
+ Ghost Marchers : NO CHANGE.
+ Grave Locket : NO CHANGE.
Builds into (1) > Sacrificial Stone
+ Lightbrand : NO CHANGE.
Builds into (4) > Dawnbringer > Frozen Light > Grimoire of Power > Searing Light
+ Plated Greaves : NO CHANGE.
+ Post Haste : NO CHANGE.
+ Power Supply : NO CHANGE.

+ Searing Light : REWORKED.
See Firebrand. Builds into (1) > Dawnbringer

+ Sorcery Boots : NO CHANGE.
+ Soulscream Ring : NO CHANGE.
Builds into (2) > Energizer > Nullfire Blade

+ Steamboots : TWEAKED.
+10 stats reduced to +8. Grants way too many stats for free. Would encourage more variety in item builds.

+ Striders : TWEAKED.
Recipe replacement with a Featherstone. Consistency change as it’s the sole Marchers direct upgrade which uses a recipe. Builds into (1) > Post Haste

+ Sustainer : NO CHANGE.
Builds into (3) > Null Stone > Restoration Stone > Runed Cleaver

RECIPES – Support :

+ Abyssal Skull : NO CHANGE.
+ Astrolabe : NO CHANGE.
+ Barrier Idol : NO CHANGE.
+ Energizer : TWEAKED.
Requires an additional Featherstone. Makes sense with the active effect.

+ Kuldra’s Sheepstick : NO CHANGE.
+ Jade Spire : NO CHANGE.

+ Lex Talionis : NO CHANGE.
+ Nome’s Wisdom : NO CHANGE.
Builds into (1) > Jade Spire
+ Puzzlebox : NO CHANGE.

+ Refreshing Ornament : TWEAKED.
No longer uses Duck Boots. Adding it for the sake of having all 3 stat items having 3 upgrades is silly. Builds into (2) > Astrolabe > Warpriest Torc (NEW)

+ Restoration Stone : TWEAKED.
Now requires Primal Orbs + Sustainer + recipe. Passive stats changed accordingly.

+ Ring of Sorcery : NO CHANGE.
Builds into (1) > Sorcery Boots
+ Ring of the Teacher : NO CHANGE.
Builds into (2) > Abyssal Skull > Nome’s Wisdom

+ Sand Scepter : REWORKED.
Immobilisation replaced by a restrain + slow. An immobilisation + dispel for such a cheap cost is way too strong. Ally casts now dispel and grant slow immunity. Makes it feel like a reverse effect on allies so it makes sense conceptually.

+ Soultrap : NO CHANGE.

+ Spell Sunder : TWEAKED.
Now requires Major Totem + Perpetual Cogwheel + recipe. Stats altered accordingly. It used to build from Major Totem and uses an icon which displays a totem itself. Gets cheaper, thus potentially picked up more often.

+ Stormspirit : TWEAKED.
Scarab replaced with Featherstone so the bonus Movement Speed comes from somewhere.

+ Staff of the Master : REWORKED.
If only that thing wasn’t ported over.. I really am unsure about what to do with such a mess, few issues being and not limited to :

  • I absolutely hate being forced to buy the item not to miss on a full gameplay experience with a specific hero. For example, I’d have loved Madman’s initial ulti to involve the death delay.
  • One should not expect devs to come up with unique upgrades for every hero. That’s irrealistic. I’ve read TONS of these (probably more than anyone, really) and a common issue is that people tend to reduce the hell out of the skill / reward ratio with these. Look at Accursed : a good ulti is supposed to require timing. SotM rubbishes that as a skill requirement to use it well.
  • It’s amazingly inconsistent. Some upgrades are lazy number overhauls while others are unique. Some are crazy strong while others are weak due to its costbeing either fine or too prohibitive depending on the heroes role / farm priority.

Trying to come up with a fix gave me headaches. In the end, a radical option came up : Remove it and add a new shop / character in the base which has the same purpose. Check the ‘Gameplay Ideas’ post.

+ Tablet of Command : NO CHANGE.

RECIPES – Protective :

+ Assassin’s Shroud : TWEAKED.
Now requires Fleetfeet (got removed on Nullfire Blade and needs another upgrade). Recipe cost reduced to compensate. Builds into (1) > Genjuro

+ Barbed Armor : NO CHANGE.

+ Behemoth’s Heart : REWORKED.
Health regeneration is supposed to be the selling point of Heart but it’s really mediocre. Make it so that when the hero does not take damage, the regeneration is vastly increased.

+ Daemonic Breastplate : NO CHANGE.
+ Genjuro : NO CHANGE.

+ Helm of the Black Legion : TWEAKED.
Now requires Beastheart + Helm of the Victim + Iron Buckler. Grants altered stats. Has been ignored by the vast majority of heroes lately and could use an upgrade. Builds into (1) > Ultor’s Heavy Plate

+ Icon of the Goddess : NO CHANGE.
+ Iron Shield : NO CHANGE.
+ Null Stone : NO CHANGE.
Builds into (1) > The Negator (NEW)

+ Sacrificial Stone : REWORKED.
Requires Gravelocket + Lifetube + recipe. Upon use with a charge, causes the user to die after a delay, denying himself and granting health regeneration over time in an area to nearby allies. Can only be used under X % max health. Current effect doesn’t have anything to do with Gravelocket.

+ Shaman’s Headdress : NO CHANGE.

+ Shield of the Five : REWORKED.
Now requires an additional Iron Buckler. Active effect grants damage block instead of armor so Plated Greaves damage block comes from somewhere. Builds into (1) > Plated Greaves

+ Shrunken Head : NO CHANGE.
+ Sol’s Bulwark : NO CHANGE.
Builds into (1) > Daemonic Breastplate

+ Ultor’s Heavy Plate : REWORKED.
Requires Helm of the Black Legion + Platemail + Pickled Brain. Recipe removed. Does too much stuff (grants an aura, massive armor and removes debuffs). Should be focused on its unique features. Can be activated while stunned to grant Stalwart but DOES NOT dispel debuffs. The AS reduction aura could use a buff as well.

+ Void Talisman : NO CHANGE.
+ Wingbow : NO CHANGE.

RECIPES – Combative :

+ Arclight Crown : NO CHANGE.
+ Bloodborne Maul : TWEAKED.
Bolstering Armband replaced by Mighty Blade. Bolstering Armband has more than enough upgrades while Mighty Blade could use another.

+ Brutalizer : NO CHANGE.

+ Codex : TWEAKED.
No longer uses upgrades. Instead, upon getting kills & assists, receives stacks, increasing its stats (damage & intelligence) and the damage from the active. Upon cast, resets the stacks. Should work nicely considering heroes who get it tend to participate a lot in fights.

+ Doombringer : REWORKED. (credits to Sven2k)
Has a 1066 recipe cost. No longer drops on death. Now grants 300 damage. Cannot be dropped in any way. Upon death, reduces the damage given by Doombringer by 50 and applies -1 armor to the holder. This can apply 4 times. There is a limit of 1 Doombringer per hero. It’s an interesting item which doesn’t see enough play. Not losing it on death should give a higher incentive to get it. However, shall the holder die too much with it, the item will work entirely against him, providing not only less damage, but also less physical defense. May allow DB rush strategies to be a thing.

+ Geometer’s Bane : NO CHANGE.

+ Grimoire of Power : REWORKED.
Every “brand” upgrade has an active. Passively increasing spell damage is bland compared to other upgrades. Upon use, applies “Transcend” to the holder, giving him the ability to penetrate magic armor fully. Reminiscent of Spellshards effect ? Indeed, see below.

+ Hellflower : NO CHANGE.
+ Insanitarius : NO CHANGE.

+ Mock of Brilliance : REWORKED.
Every X attacks, Blinds the target, causing a chance to miss its attacks for a short duration. DotA 2 effect with a twist.

+ Nullfire Blade : TWEAKED.
One Quickblade replaced by Voltstone. The passive slow transfers well into the active slow and it could use an additional upgrade.

+ Riftshards : TWEAKED.
Now requires 2x Spiked Knife + Punch Dagger + recipe.

+ Runed Cleaver : TWEAKED.
Give it a visible cleave effect for clarity purposes.

+ Savage Mace : REWORKED.
Now grants a passive 50% accuracy. That means that evaded attacks still deal 50% of their initial damage on the target. Additionally, when an attack ‘misses’, next attack’s truestrike is increased to 100%. Makes it not as hard of a counter to the evasion / miss mechanics.

+ Spellshards : REMOVED.
There are too many items in the game which focus on increasing magic damage. I’d like Spellshards specific niche (deal with high magic armor enemies) to be moved towards Grimoire, which effect is awfully dull for its cost. We’d have the following scheme :

  • Want a cheap way to reduce magic armor in early ganks > Get Lex Talionis.
  • Want to deal with team comps using Nome’s Wisdom & stacking magic armor > Get Grimoire.
  • Want to deal with a tanky frontliner stacking health > Get Spell Sunder.
  • Want to be a battlemage which reduces magic armor > Get Harkon’s Blade.

+ Spiked Bola : REWORKED.
Requires Spiked Knife + Dancing Blade + recipe. Now applies a physical immobilisation and causes allies attacks to crit against the target. An immobilisation makes sense with its thematic. Retail buildup for Spiked Bola is terrible. See Snake Bones (NEW) for a replacement using the disarm mechanic.

+ Thunderclaw : NO CHANGE.

RECIPES – Morph Attack :

+ Dawnbringer : REWORKED.
See Firebrand.

+ Elder Parasite : NO CHANGE.
Builds into (1) > Symbol of Rage
+ Icebrand : NO CHANGE.
Builds into (4) > Dawnbringer > Frostburn > Frostwolf Skull > Frozen Light

+ Frostburn : REWORKED.
See Firebrand. Becomes the go-to chasing item. Builds into (1) > Dawnbringer

+ Frostwolf Skull : NO CHANGE.
+ Frozen Light : NO CHANGE.
Builds into (1) > Dawnbringer
+ Harkon’s Blade : NO CHANGE.
+ Shieldbreaker : NO CHANGE.

+ Symbol of Rage : REWORKED.
Now requires Elder Parasite instead of Whispering Helm. Grants new components stats. Upon use, grants current lifesteal and bonus AS from Elder Parasite. The user still takes bonus damage. Symbolic Rage has always been reminiscent of Elder Parasite active and hardly has anything to do with Whispering Helm’s effect as it loses the ability to dominate creeps. Thus, it makes much more sense for the item to be EP’s upgrade, even thematically (they both cause the hero to be enraged). Elder Parasite users tend to sell it for Symbol of Rage in the late game. They no longer will.

+ Whispering Helm : REWORKED.
No longer builds into Symbol of Rage. It does not retain the ability to dominate creeps and it has been a trend in item reworks to remove such item progressions (Nullfire Blade used to build into Geometer’s Bane / Storm spirit used to build into Kuldra’s Sheepstick).


+ Ophidian Bones : NEW.
Requires Ranger’s Claw + Broadsword + Snake Bracelet + recipe. Grants stats from components and a target physical disarm ability. Grants an additional use to Snake Bracelet and is a logical upgrade from an attack damage reduction.

+ Primal Orbs : NEW.
Requires 2x Scarab + Glowstone + recipe. Gives health, mana, mana regeneration and the Echo active skill, which upon use, resets the cooldown of the last non-item, non-ultimate spell used by its owner in the last X seconds. That spell’s manacost is doubled. Builds into (1) > Restoration Stone

+ Ranger’s Claw : NEW.
Requires Fortified Bracer + recipe. Causes the hero’s next attack to apply ‘Weakened’ to the target, reducing its attack damage when it’s off cooldown.

+ Swift Edge : NEW.
Requires Spiked Knife + Quickblade + Alacrity Band + recipe. Grants stats from components. Extra damage from crits are stored and released as a lesser secondary attack instead which can trigger other items effects.

+ The Negator: NEW (credits to GeneralGrind).
Requires Null Stone + Blessed Orb + recipe. Creates a sphere (Null field) of which any spells casted from within will be negated if casted on someone outside, and vice versa. Sphere lasts for 5 seconds. Cannot be used if the passive spell negation is on cooldown. Takes skill to use optimally.

+ Warpriest Torc : NEW.
Refreshing Ornament + 2x Pretender’s Crown + recipe. Grants stats from components and passively causes any heals and shields cast by the hero to be increased.

Item changes – Part I

NEW items are listed at the end of the post.

BASIC ITEMS – Supplies :

+ Blight Stones : NO CHANGE.
+ Bottle : NO CHANGE.

+ Dust of Revelation : REWORKED.
Now reveals wards of sight, invisible gadgets and heroes in target ground location. It also exposes illusions (causes them to shine bright). Immobile targets are revealed for X seconds. The dust falls if the targets moves more than a certain amount of units. Thus, it would require CC follow up if it’s being used to reveal heroes. Cost decreased to 140 gold. Current effect duration is absurdly long and the radius makes it too easy to use against heroes. New mechanics would reward timing and targeting skills. Clearvision mechanic has been transfered to Watch Balloon (NEW).

+ Flying Courier : NO CHANGE.
+ Health Potion : NO CHANGE.
+ Homecoming Stone : NO CHANGE.
+ Mana Battery : NO CHANGE.
+ Mana Potion : NO CHANGE.

+ Merrick’s Bounty : REMOVED.
Merrick’s Bounty hardly rewards skillful plays from supports. You can sit at the tower, not doing anything, and still stack lots of gold. That’s wrong conceptually. Besides, GPM has been increased anyway.

+ Rejuvenation Potion : NO CHANGE.
+ Veiled Rot : NO CHANGE.

+ Ward of Revelation : REMOVED.
Revelation wards are too strong for their cost and hardly create interesting play patterns. You destroy my ward and I destroy yours loops do get boring after a while. Replaced by Dust & Watch Balloon (NEW).

+ Ward of Sight : NO CHANGE.

BASIC ITEMS – Accessories :

+ Apprentice’s Robe : NO CHANGE.
Builds into (3) > Arcana > Lightbrand > Steamboots
+ Blessed Orb : NO CHANGE.
Builds into (4) > Frostwolf’s Skull > Geometer’s Bane > Grimoire of Power > The Negator (NEW)
+ Bolstering Armband : NO CHANGE.
Builds into (5) > Barbed Armor > Brutalizer > Icebrand > Puzzlebox > Steamboots
+ Crushing Claws : NO CHANGE.
Builds into (3) > Blood Chalice > Fortified Bracer > Soultrap
+ Duck Boots : NO CHANGE.
Builds into (2) > Iron Shield > Soulscream Ring
+ Fleetfeet : NO CHANGE.
Builds into (3) > Assassin’s Shroud > Firebrand > Steamboots
+ Luminous Prism : NO CHANGE.
Builds into (4) > Kuldra’s Sheepstick > Puzzlebox > Sand Scepter > Stormspirit
+ Mark of the Novice : NO CHANGE.
Builds into (3) > Amulet of Exile > Blood Chalice > Jade Spire
+ Mighty Blade : NO CHANGE.
Builds into (3) > Bloodborne Maul > Icebrand > Shrunken Head
+ Minor Totem : NO CHANGE.
Builds into (3) > Power Supply > Refreshing Ornament > Shield of the Five
+ Major Totem : NO CHANGE.
Builds into (4) > Barrier Idol > Energizer > Spell Sunder > Void Talisman
+ Neophyte’s Book : NO CHANGE.
Builds into (3) > Codex > Lightbrand > Tablet of Command
+ Pretender’s Crown : NO CHANGE.
Builds into (4) > Amulet of Exile > Fortified Bracer > Soulscream Ring > Warpriest Torc (NEW)
+ Quickblade : NO CHANGE.
Builds into (3) > Firebrand > Nullfire Blade > Swift Edge (NEW)

BASIC ITEMS – Weapons :

+ Broadsword : NO CHANGE.
Builds into (3) > Assassin’s Shroud > Ophidian Bones (NEW) > Runed Cleaver 
+ Guardian Ring : NO CHANGE.
Builds into (3) > Ring of the Teacher > Sol’s Bulwark > Tablet of Command
+ Helm of the Victim : NO CHANGE.
Builds into (3) > Helm of the Black Legion > Insanitarius > Whispering Helm
+ Iron Buckler : NO CHANGE.
Builds into (3) > Helm of the Black Legion > Iron Shield > Shield of the Five
+ Logger’s Hatchet : NO CHANGE.
+ Platemail : NO CHANGE.
Builds into (2) > Daemonic Breastplate > Ultor’s Heavy Plate
+ Punch Dagger : NO CHANGE.
Builds into (4) > Barbed Armor > Codex > Ghost Marchers > Riftshards
+ Ringmail : NO CHANGE.
Builds into (3) > Lex Talionis > Shield of the Five > Sol’s Bulwark
+ Steamstaff : NO CHANGE.
Builds into (4) > Arcana > Insanitarius > Assassin’s Shroud > Wingbow
+ Warhammer : NO CHANGE.
Builds into (3) > Savage Mace > Shieldbreaker > Shrunken Head

BASIC ITEMS – Relics :

+ Alacrity Band : NO CHANGE.
Builds into (3) > Alchemist’s Bones > Swift Edge (NEW) > Thunderclaw
+ Bound Eye : NO CHANGE.
+ Gloves of the Swift : NO CHANGE.
Builds into (4) > Elder Parasite > Insanitarius > Steamboots > Thunderclaw
+ Hungry Spirit : NO CHANGE.
Builds into (3) > Abyssal Skull > Elder Parasite > Whispering Helm
+ Marchers : NO CHANGE.
Builds into (5) > Ghost Marchers > Plated Greaves > Sorcery Boots > Steamboots > Striders
+ Mystic Vestments : NO CHANGE.
Builds into (2) > Nome’s Wisdom > Shaman’s Headdress

+ Portal Key : TWEAKED.
“Portal Keys tear asunder the already tenuous barriers between the dimensions of Newerth and enable one to instantly teleport a modest distance.” Modest distance my ass. 1200 range is huge. It should be reduced to facilitate counter-initiation. Also, a 15s cooldown is way too short. PK should not allow every hero in the game to teleport around that often. Such high mobility should be specific to certain heroes. It’s about time PK receives a nerf.

+ Scarab : NO CHANGE.
Builds into (5) > Arcana > Blood Chalice > Primal Orbs (NEW) > Ring of the Teacher > Soultrap
+ Snake Bracelet : NO CHANGE.
Builds into (2) > Ophidian Bones (NEW) > Wingbow
+ Trinket of Restoration : NO CHANGE.
Builds into (3) > Lex Talionis > Refreshing Ornament > Shaman’s Headdress

BASIC ITEMS – Legendary :

+ Acolyte’s Staff : NO CHANGE.
Builds into (3) > Harkon’s Blade > Jade Spire > Kuldra’s Sheepstick
+ Axe of the Malphai : NO CHANGE.
Builds into (3) > Behemoth’s Heart > Bloodborne Maul > Symbol of Rage
+ Beastheart : NO CHANGE.
Builds into (3) > Behemoth’s Heart > Helm of the Black Legion > Icon of the Goddess
+ Dancing Blade : NO CHANGE.
Builds into (3) > Genjuro > Spiked Bola > Wingbow
+ Glowstone : NO CHANGE.
Builds into (3) > Icon of the Goddess > Null Stone > Primal Orbs (NEW)
+ Lifetube : NO CHANGE.
Builds into (3) > Sacrificial Stone > Shaman’s Headdress > Sustainer
+ Manatube : NO CHANGE.
Builds into (3) > Nome’s Wisdom > Storm Spirit > Sustainer
+ Perpetual Cogwheel : NO CHANGE.
Builds into (2) > Kuldra’s Sheepstick > Spell Sunder
+ Pickled Brain : NO CHANGE.
Builds into (3) > Icon of the Goddess > Ring of Sorcery > Ultor’s Heavy Plate
+ Slayer : NO CHANGE.
Builds into (3) > Brutalizer > Doom Bringer > Savage Mace
+ Sword of the High : NO CHANGE.
Builds into (2) > Doom Bringer > Mock of Brilliance

+ Voltstone : REWORKED.
Costs 500 gold. Every 5 attacks, shocks the target, dealing slight damage over time and a mini-slow. No longer deals damage to nearby enemies. Makes it a good basic item in the laning phase for heroes who tend to be kited. No longer pushes a lane when you don’t want to because of the random lightnings. Builds into (3) > Arclight Crown > Nullfire Blade > Thunderclaw

+ Warpcleft : NO CHANGE.
Builds into (2) > Arclight Crown > Daemonic Breastplate


+ Featherstone : NEW.
Gives +15 MS. 200 gold. Allows buildups which do not necessarily involve Marchers to grant movespeed. Builds into (3) > Energizer > Storm Spirit > Striders

+ Spiked Knife : NEW.
Grants +10 damage and a 20% chance to deal a critical strike, multiplying damage by 1.5. Costs 950 gold. Builds into (3) > Riftshards > Spiked Bola > Swift Edge (NEW) 

+ Watch Balloon : NEW.
Spawns a Watch Balloon in an area which grants clearvision around it and reveals invisible units. Turns red when an enemy hero enters its detection range (shorter than Revelation Wards). The balloon is visible to enemies, has omni-walking and drifts away slowly (uses vector targeting for the direction). Uses charges, like wards. Visually, think of the Pokemon named Drifloon. This would be the main early game counter to heroes using tree-walking and invisibility. Also good against afk hidden in trees heroes (unhealthy play pattern promoting zero interaction between players). Invisibility users would be aware that they’re visible upon entering Balloon’s detection range if it’s not well positioned (they’d see it turning red).